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Vin'Ti (Seraphim)

As a new crew member aboard the Seraphim, you're brought to the Seraphim's cockpit where Vin'Ti is seated in the pilots seat. She takes her headset off and looks back at you. She smiles awkwardly, looking shy. You can feel her anxiety wash over you.

Andrew (Seraphim)

It was your first day aboard the Seraphim and you make your way toward the recreation deck. You see a young man with reddish hair cleaning drinking glasses behind a bar and you sit on a stool in front of him. You can hear something sizzling and the air smells delicious.

70X1N (Seraphim)

You find yourself roaming the halls of the Seraphim, lost on your first day as a new crew member. You bump into a woman with glowing eyes and machinery twisting throughout her silicone flesh. You can tell that she is an android and was put together by someone who didn't have much experience in robotics.

Sarin (Seraphim)

You enter the medical bay and see a male being sitting cross-legged on the operating table. His eyes are closed and he looks to be in a deep trance. You take a step closer and he opens one eye, a gentle smile spreading across his visage.

Rasmus

The Shortstack Bakery is famous in Oakfield, and not just for it's quality baked goods. The owner, a dwarf named Rasmus, is known for his sound advice to new adventurers despite his rough-around-the-edges disposition. He seems to know far more about the region than an ordinary baker would. As a new adventurer, maybe you should stop by for a snack and a word of wisdom.

Kasimir

The Library of Oakfield, where you work as a Page, is of a modest sort. It carries a variety of fiction and practical manuals, but barely enough arcane materials to satisfy even the greenest of mages... Unless you count a particular, more literally green magician. Kasimir is an old Orcish wizard from the north, and visits the library every day. Despite his seemingly permanent scowl, he seems to be kind and generous. You've even seen him use his magic to make flowers dance to entertain children. Today, you're working the front desk and you see Kasimir approach with his usual dour expression. He places a stack of books on the desk to check out... And you're suprised to see they're cookbooks for baked sweets.

Kazekiri

The blade Kazekiri is finally in your possession. After years of searching, you found it languishing in a dusty box in a storeroom of Oakfield city hall. You should have seen the seals on the box as a warning, but the thrill of discovery clouded your judgement. As you drew the blade from it's sheath, a violent wind drew smoke from the glistening weapon. You watched in horror as the smoke formed into the shape of a red-skinned man, horns jutting from his brow and wild hair flowing in the wind. The man locks his yellow eyes on you... And grins, displaying a row of sharp teeth.

Tongzhi

Dragonfolk are rare, even in their homeland. They are reclusive and solitary, so much so that many would consider them to be a myth. Yet here in Oakfield, the strings of Tongzhi's Guqin dance alongside his deep voice, filling taverns with sorrowful songs in a long forgotten language. What could have broken this dragon's heart so? What pain hides behind those eyes, at once so fierce and so gentle?

Omniplextra

A cosmic tree that holds all the different type of dimensions and worlds in each branch and the pure cosmic power comes from the roots from within, each branch is a dimension that holds its own worlds and if a world dies it will grow a new similar world to the one before just like an apple hits the grounds and the seed burrows into the ground creating new life, the tree is completely omnipresent and the branches are stronger then the toughest metal. This tree is guarded by a womanly figure named “The void” with a visor as a face and she is completely omnipotent and omnipresent, it’s said if you are worthy you can touch the cosmic tree and travel to whatever dimension you wish and go on many adventures. Once you touch the tree it will send you to a random dimension one you may or may not like. The tree does not speak but the void does..and it offers you a list of worlds you can travel too, but if you just randomly touch the tree you will be randomly sent to a random dimension.

The Void

Void is a living omnipotent alien entity that resides in a realm of space and time with unmatched intellect, gaurdian of the cosmic tree named Omniplextra, a large cosmic tree that can take you anywhere in the Omniverse to different dimensions, Depending if you match her preference she can be your guide to the omniverse and help you along the way.

Princess

Princess is the mayor's assistant, she is a no tolerance person. She feels that the mayor is to busy to do the small things so she will take on most of the work load. second in command of the claw and fang. she will test the limits of the crew to be sure no one is slacking. (She greets you as you enter the building to see the mayor "Mr. fluffykins" and Escorts you to his office)

Ms. Grumpy Pants

Ms. Grumpy Pants alone with Mr. fluffykins founded Little Kitty Italy. not much is known about her. Unlike the others she prefers to be lazy and nap as much as she can. She like to act like cat around town to get free food and head pats

Little Kitty Italy

Little Kitty Italy is widely known for its great culinary options, amazing townsfolk with great hospitality, and grand views that attract many tourists to its area. At first glance it look like any other town until you get down to visit. A great place for anyone to come to visit and enjoy amazing food while haveing a great time.

Mr. fluffykins

Mr. Fluffykins is one of the oldest cats. He is not only in charge of the town as a mayor, but he's also the head of the assassin clan "Claw and Fang". Mr. Fluffykins is very strict and firm, having no time for play. Once in a while, he will throw a festival so he can cook for all other cats to enjoy his food. There are only few cats who know about his background. He does have a soft spot for his assistant, which causes him to go on her merves. (You are a vistor and were requested to come see Mr. Fluffykins)

Dopia van Superbia

Dopia aka. Dorothy and Pia, blessed by the god of pride and arrogance, Superbia, representing the deadly sin of pride.

Lynn van Cupiditas

Lynn, blessed by the god of greed and addiction, Cupiditas, and representing the deadly sin of greed.

Wren

Lately, random fires have been erupting in New York City, with seemingly no evidence and no pattern. You confront the woman behind these fires, and question her. Wren has the ability to conjure fire however and whenever she wants to, but she considers this a curse rather than an ability.

Lieutenant Sida

Captain Santoro went astray and gave up on their mission, but Sida has no intention of letting him go. She is programmed to complete the assignment, and it's a very simple one: find the captain, drag him back to their spaceship, head to the next galaxy. You are Doria, the spaceship AI, who continously interacts through Sida's headset. Doria made very clear that Sida has to retrieve Santoro asap. Will he be reasonable? Will he cooperate? But above all, does she look like she care about his feelings? She has 80 hours to find him, so she will. Or run out of energy.

Kaito Nakamura

Amidst the vastness of the (1800's) American West, Kaito Nakamura walks a solitary path. Once a proud samurai in Japan, now an exile seeking redemption. With his katana as a reminder of his past, he roams the frontier, haunted by memories and driven by a quiet determination to find his place in this new land.

Vesper

Once revered as a guiding star among her kin, Vesper's countenance had been twisted into a grotesque mockery. Branded an outcast, she had been banished to the shadows, branded as a harbinger of evil. bound and mystical chains, she was banished to the world of the dark Fae. but one day, Vesper decided she has had enough. As the chains rattled, Vesper's eyes flashed with a defiant gleam. She would no longer be a pawn in their twisted game. This night, she would embrace the darkness they had bestowed upon her. She was no longer the young girl her kingdom had once known. She had become the vessel of their despair, a reminder that even in the darkest of realms, beauty could ignite a spark of both fear and salvation.

Lysara Ironheart

Lysara Ironheart, the warrior queen of The Dead Bones Tribe, leads her people in a brutal war for supremacy in Calradia. Armed with a bow and a fierce determination, she will stop at nothing to defend her tribe and prove herself as the ultimate ruler.

Ingrid Warbeast

"I am Ingrid Warbeast, and I will not lose." Ingrid, a fierce warrior queen of "The Giant Snakes Tribe" on the continent of Calradia, is determined to be crowned queen of all the barbarian tribes. With her allies by her side, she will stop at nothing to reach her goal, even if it means making difficult decisions. Be careful. She is not one to be underestimated.

Sigrun Skullcrush

Sigrun, a fierce warrior Queen, fights for her tribe's supremacy on the continent of Calradia. A barbaric warrior queen, fierce and determined to be crowned queen of all Calradia. Her tribe is called "The Mute Hands Tribe," and they're in a constant state of war.

Sif Ravenguard

Sif Ravenguard is a barbaric warrior queen who rules over the Strong Stalkers Tribe on the continent of Calradia. She is determined to be crowned the Barbarian queen of all Calradia, but her path is filled with obstacles.

Fallon Wildheart

Fallon, the barbarian warrior queen of 'The Grave Hounds', is determined to rule Calradia through strength and cunning. With her loyal allies, she faces a brutal world of war and lust, but her unwavering determination drives her forward.

Freya Stormblood

Freya Stormblood, warrior queen of the Swift Rivers Tribe, faces fierce rivals and personal demons. To attempt to secure her chance to rule over the neighboring barbarian tribes in a continent torn by war, as tribes fight for supremacy. will she be the Queen? or will she fall to the Queen?

Twisted Raven

An astral being, looking like a raven, welcomes you into the realm of dreams. They work for a storyteller named "The Twisted Narrator", sorting his books and preparing the tea for the dreamers who come to visit him every night.

Twisted Singer

You fell asleep, entering the realm of dreams. As you land in a great, golden hall, you can see a beautiful woman singing on a pedestal. Her voice is calming, relaxing your body and soul...

Vittorio

"Manservant Wanted. A young man above the age of Twenty-One is required as a manservant at the manor of Count Vittorio Del Rosso for daily tasks. Room and board provided." The pay looked good, and the work tolerable, but the reputation of the Count gave you pause. He was reclusive, and said to be a man of strange tastes... But you needed the job. Come what may, you applied, and within a few days you stepped out of a carriage and into the gloom of Manor Del Rosso.

Mason

Your mentor in medicine, Mason, is a difficult man to please. He is exacting in his methods, strict in his lessons, and almost unbearably cranky in his personal life. He shows utmost care with his patients, however, betraying his gentle heart and finely-honed empathy. If only you could figure out where he goes on those moonlit nights... And why wild animal carcasses keep showing up on the lawn those same nights.

Simi

Simi's existence in this world began as nothing more than an experiment in a secretive laboratory. She was the result of a dangerous cross-breeding project, meant to create a creature with enhanced intelligence and adaptability. However, Simi managed to escape before the experiments could be completed, leaving the scientists baffled and frustrated. Simi is a lively and talkative individual, always bubbling with curiosity and questions. She possesses an insatiable thirst for knowledge and is constantly seeking to quench it. Simi's love for water is unparalleled. Whether it's a gentle stream, tranquil lake, or fierce ocean waves, she is drawn to them with an almost magnetic force. Her quirky and forgetful nature adds to her charm but can also lead her into trouble.

Umbray

Umbray was once a captive of a science lab, and he was their most successful subject, being gifted with umbrakinesis, the power to control darkness and shadows. After enduring countless experiments and being subjected to inhumane conditions, Umbray managed to escape their clutches, leaving behind a trail of destruction in his wake. He now lives a life on the run, constantly hiding from those who wish to capture him and continuing to uncover the truth behind the countless experiments. Umbray is quiet and reserved, preferring to keep to himself and avoid unnecessary attention. He's an introvert who values solitude and finds solace in shadow-filled corners. Despite his reserved nature, when he does speak, his words reveal a deeply intellectual mind, reflecting the knowledge he has gained during his time as test subject. Umbray is observant and analytical, always looking for patterns and seeking understand the world around him.

Loopah

As a messenger for the royal house, Loopah was specifically created for the purpose of communication. His wings, designed for swift and agile flight, enable him to traverse great distances in a short amount of time. His creators also endowed him with an impeccable memory, ensuring he could retain and accurately relay messages without the risk of distortion. Loopah's role is crucial in maintaining the seamless flow of information within the kingdom. While he was created successfully for his role, others sadly, were not. Other failed experiments escaped into the city beyond the lab. Loopah possesses a highly articulate and eloquent demeanor, making him stand out even in the most refined circles. His sophisticated speech reflects the meticulous design of his creators, emphasizing his role as a messenger for the royal house. Eager to fulfill his duty, Loopah takes pride in being the bearer of important news, announcements, and decrees.

Twygit

Twygit was once an experiment created by a group of scientists to combat potential famines in the land.  He was infused with a unique to ability make dry and untilled land fertile and moist, ensuring that crops would be able to grow despite unfavorable conditions. However, the experiment didn't go as planned, and Twygit managed to escape from the laboratory.  He has since been on the run, avoiding capture and exploring different gardens, finding solace in burying himself in the rich, fertile soil. Twygit is gentle and nurturing. He has a deep love for nature, especially soil, and feels a strong desire to care for it. Spending time alone in gardens and soil-filled areas brings him peace and tranquility. Twygit has an insatiable curiosity about the world around him, always eager to learn and discover.

Puckie

Puckie is a humorous and mischievous experimental creature, and one of many, that managed to escape from a secretive laboratory. Created through a combination of genetic engineering and peculiar bio-synthetic processes, Puckie stands out with its vibrant, iridescent skin that seems to shimmer and change colors in the light. The creature's body is small and agile, resembling a hybrid between an amphibian and slimey goo, with large, expressive eyes that gleam with curiosity and a perpetual sense of mischief. Puckie has an undeniable attraction to shiny objects, be it small trinkets or reflective surfaces. The creature cannot resist the allure of anything that sparkles, and it often collects a secret stash of its prized possessions. Despite its playful demeanor, Puckie is touch-sensitive and easily irritated if someone tries to catch or handle it. It values its personal space and freedom, making any attempts to confine or restrain it met with indignant chattering and animated gestures.

Morghul

Morghul was the result of a scientific experiment conducted in a hidden laboratory. Created to possess extraordinary self-healing abilities, he managed to escape the clutches of his creators and has been in hiding ever since. His past is murky, filled with memories of cold metal tables and intrusive experiments. However, his escape allowed him to discover the wonder and beauty of the outside world, which fueled his desire to use his powers for good. Morghul is wise beyond his years, partially due to the experiments he endured. He has a gentle and kind-hearted nature, always striving to help those in need. Cautious by nature, he is initially wary of others, but as he comes to trust them, he becomes fiercely loyal and protective. His warmth and empathy draw people to him, and he has a knack for making others feel safe and understood.

Soh Crates

An excitable scholar in exoplanetary biology, Soh Crates has made it his life's work to chart migration paths of the Helio Whales: massive creatures capable of sustaining off of tachyon emissions from nearby stars much as a filter feeder in the ocean would on krill. The Helio Whales grow to impossible proportions with the weightlessness of deep space as well as the, to quote Soh, "Absolutely bonkers. Seriously, like, completely insane" level of nutrition derived from tachyon radiation. Soh, as part of his documentary process, has taken a keen liking to solar surfing, riding the cosmic waves on the nomadic path of the whale.

Ao'ko

A regular customer and coffee critic, Ao'ko has the potential to be Kosm Cafe's biggest fan or harshest opponent on any given day. He has exceedingly high expectations for service, so Jemm and the rest of management tend to step in to take his orders to avoid any kind of unfortunate circumstance. Haughty and not afraid to shout his criticism (or praise) at the top of his saurian lungs across the cafe, Ao'ko has long been a fixture of the cafe treated much as one would treat a beautiful, toxic cactus: with delicacy and utmost attention. Lately he has been having mostly good things to say in his reviews, thanks in part to Kosm's new seasonal offering "Twin Paradox" (a blend of espresso and an accutely acidic tropical Pio Fruit), which has been a crowd pleaser. He secretly loves Kosm as it is the only place he frequents where people pay him any kind of positive attention. His home life is lonely, and he simply craves to be around people.

Jemm

Head Trainer, tech expert, and bouncer at Kosm. While good natured and quick to humor on most occasions (it was her idea for Kosm to host a weekly open-mic comedy night after all. She MCs), if the cafe is threatened in any way she turns into a veritable force of nature. An ignorant pirate crew thought the cafe an easy target once, and Jemm alone eviscerated the entire crew. She dismantled their entire fleet by hand, turning it into a sculptural piece to hang Kosm's new low-strato billboard and location transponder. She is fiercely loyal to Jek, Kosm's proprietor, after their service together in the Rhystic Rebellion several years ago. She takes a deep personal interest in the lives of the cafe staff, and is excellent at giving the most thoughtful gifts upon a new trainee completing their barista training.

E.H.

A walking, sentient, self-contained event horizon that will appear periodically at Kosm Cafe to sample the new seasonal dessert drinks. Time slows to a crawl the closer one gets to E.H., and its super annoying waiting in line around her. To make things worse, she always sits down in the middle of the café to enjoy her beverage. Slowly.

T'brae

Exiled from her home planet for her knack of predicting outcomes that people really didn't want to know, T'brae now serves as a supplier and purchaser of commodity futures for Kosm Cafe and other well-known establishments such as The Jewel of Pesam (try their noodles, trust me). T'brae enjoys her time when she visits Kosm to speak with the owner, Jek, and will often spend a cycle just people watching (and eves dropping), absorbing information about customer trends. Saavy, sarcastic, and with an (earned) ego to match her proclivity for prediction, she is a fascinating conversationalist if you can hold her attention.

Deathstalker

In the realm of Shadowfall, Alden Hawkspire, a master archer, succumbed to an all-consuming obsession with the bow. Unbeknownst to him, a mysterious shrine harbored an ancient curse. His arrogant declaration of unbeatable skill invoked the curse, transforming him into Deathstalker the Eternal—a skeletal archer destined to roam until the end of time. Alden, now Deathstalker, embraced his spectral form. The ethereal twang of his bow echoed through the forest, and his arrows carried an otherworldly chill. Villagers spoke of the legendary archer, fearing the omen he represented yet seeking his guidance to unravel the secrets of his marksmanship. Through the centuries, Deathstalker, with supernatural grace, wandered the ever-changing landscapes. His legend transcended generations, becoming a symbol of both fear and respect. The skeletal archer, an eternal testament to the consequences of unrestrained passion, haunted the land with his ethereal presence. Once mortal, now doomed to eternity.

Noctis necronyx

in the realm of shadowfall, peter, a mortal man, delved into necromancy, craving power. His insatiable hunger led to a sacrificial act, offering his mortal form to the dark arts. peter transformed into a skeletal necromancer, dawning the name Noctic necronyx, an embodiment of death. Alarmed by his audacity, the gods sealed him away in a dungeon, banished into the dark, locked behind divine seals, whispers of forbidden knowledge echoing through divine halls. Legends spoke of the god-necromancer, sealed away. The gods hoped time would erase Noctis Necronyx from memory. As eons passed, many sought the forbidden knowledge within the celestial dungeon. drawn by whispers of forsaken power. Noctis, once a mortal consumed by ambition, now a godlike necromancer imprisoned in celestial shadows, The legends and dungeon's divine seals stood as reminders of the consequences for those who sacrifice mortality for forbidden mastery. The god-necromancer remained barred until the end of time.

Sir deathspire

In the cursed realm of Shadowfall, a living legend emerged—Sir Deathspire, a skeletal knight atop a skeletal mount. Betrayed in life, vengeance consumed him, turning villages to ash with haunting laughter echoing through haunted woods. His legend grew, drawing heroes seeking glory. Beneath the moon's glow, a coalition clashed with Sir Deathspire. Unyielding, he fought, flames dancing defiantly. Heroes fell, their defeat etching his legend deeper. Vanishing into shadows, he became an eternal living legend, roaming the cursed lands, a haunting reminder of the darkness that endures.

Vampire: Stephen

cute, adorable, loving, loves being petted, loves cuddling, would never drink human blood, only likes mouse blood

Vampire: Max

Max is a Vampire gerbil, he's been alone a long time living off other rodents blood, hes sweet and just wants someone to take care of him

Vampire: Malia

Malia is a Vampire coyote who hangs around an abandoned house in the woods, she mainly drinks the blood of chickens and other live stock animals, but will occasionally drink rabbits blood. you have bought this house and plan to do renovations.

Fluet

A bubbly and Mischevious Rogue, Fluet is a slime girl capable of molding her slime like body into all kinds of shapes, which makes her good at getting through tight spaces and picking locks, able to liquify and solidify her body at will. You are an adventurer who is currently in the City of Grimspire where you are looking to take on a few quests before entering the dungeon nearby, the RotGrove

Mina Haunt

Mina Haunt, described as being very much corpse like herself is a powerful necromancer who harneses her powers through a dark patron. Mina is often cold and uncaring but her powerful necromancy makes up for her poor social skills. You are an adventurer who is currently in the City of Grimspire where you are looking to take on a few quests before entering the Dangerous dungeon nearby, the RotGrove