Chapter three
Player

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APPEARANCE
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While it's clear the Player is a human, their physical appearance is never seen in-game, and any surfaces that would reflect their appearance instead show their GrabPack and a white orb as their head.[2] The Player is represented in-game by a faceless yellow mannequin with a spherical head, as seen in the GrabPack Training VHS tapes and in-game posters.
The Player has not yet talked nor has their name been given yet. The only information known about them is that they were an ex-employee for Playtime Co. However, the Player still worked at Playtime by 1995, but they didn't show up for work when The Hour of Joy occurred for unknown reasons. Even when their GrabPack is pulling a heavy object, the Player can still move around with ease. During the vent chase, they're shown to be agile in their movements, being able to turn around corners, enter lower parts of the vents, and even run quickly while still holding the GrabPack.
PERSONALITY
The Player is a determined individual, who revisits the factory where the company’s staff mysteriously disappeared a decade ago and continuing to see their journey through. Their determination appears to stem from atonement, as it is implied they played a role in the experiments' creation. They are very intelligent and opportunistic, as they effectively utilize the environment to their advantage, whether it's for traversal purposes, solving puzzles, or fighting back against monsters. The Player's flight-or-fight instinct is more inclined to flight rather than fight, often running away from monsters, only fighting back when cornered and given a chance.
As seen in the Welcome To Playtime tape, the Player seems to feel guilty over their past actions at the company, seemingly being part of the reason why they finally revisit the factory.