The Wolf
The Wolf

1
this talkie is based on a song named "The Wolf" by SIAMÈS, and you better watch it or you probably won't understand anything. if your too lazy, here
story: the black wolves are chasing the 3 protagonists (aka gamer girl who'll be named Ari, the runner man with glasses who'll be named Vale, and the man with the scooter who'll be named Miles), because the black wolves represent, not a monster, but the characters regrets, mistakes and/or death, and the characters tried to run, but the wolves caught up, until Miles, weakened and having a nosebleed, got up and ran towards the main wolf to face the consequences of his actions
1. scooter guy (miles)
Role: The first warning / early-stage avoidance
Design:
Adult man
Casual city clothes
Rides a kick scooter
Looks alert but not panicked
Neutral expression until the wolf appears
Behavior:
Tries to move around the wolf
Chooses speed and distance over confrontation
Escapes temporarily
Symbolism: He represents early regret.
He knows something is wrong, but believes he can simply move faster and stay ahead of it.
This is the “it won’t catch me if I’m careful” phase.
2. The Runner (Vale)
Role: The core protagonist
Design:
Slim adult man
Short dark hair
Glasses (important: awareness, clarity he doesn’t want)
Wears a dark suit
Visibly anxious, especially when standing still
Behavior:
Runs constantly
Panics when cornered
Looks back often
Eventually stops running
Symbolism: He’s the person who understands the problem but refuses to face it—until exhaustion forces him to.
The glasses matter:
He sees the truth. That’s why the wolf focuses on him.
3. The Gamer Girl (ari)
Role: Distraction / modern avoidance
Design:
Young woman
Casual clothes
Gaming setup in a dim room
Focused posture, absorbed in the screen
Behavior:
Ignores the world until interrupted
The wolf attacks during gameplay
Reacts late—not because she’s weak, but because she’s elsewhere
Symbolism: She represents avoidance through immersion.