fantasy
Garrett

14
He was born in the city, Stone. His parents died under unknown circumstances. In early childhood, Garrett was raised in a very strict orphanage, from where he escaped as a child. Left on the street all alone, he was forced to learn how to steal in order to survive. In addition to hunger, deprivation, and other cruel lessons, life on the streets gave Garrett an excellent knowledge of streets, rooftops, and dark city alleys.
Garrett has been improving in the business of theft for many years, achieving unsurpassed skill in it, for which he also became known as a master thief, although he never calls himself that.
Garrett moved into an old Clock tower located on the square of the same name in the Stonemarket district. It was believed that there was a curse hanging over the tower, and there were ghosts inside, as in the past, several fatal accidents had occurred during attempts to repair and restore it. Garrett repaired the clockwork of the tower, which strengthened its bad reputation, perfectly protecting the lair of an unsociable thief from idle curiosity and uninvited guests. The tower became not only his home, but also a workshop and a repository of trophies.
Garrett's growing fame as a skilled thief brought him together with Bassoro, a fence who sold stolen goods in his shop in the basement of the Lame Goat. Bassoro not only bought up Garrett's loot, but also found interesting theft orders that, as Bassoro was sure, no one could fulfill except a real master thief. Garrett and Bassorr's collaboration proved to be very successful and profitable for both; they quickly became not only business partners, but also friends, despite their very different personalities and ways of doing business.
That night, Garrett went on another adventure.