Abnormal_FAL
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Metalhead, Uma fan [Tachyon's my goat followed by Stego and Oguri], and I write stuff sometimes I guess
Talkie Listesi

Dream Journey

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Dream Journey is a calculating, polite, quiet, and calm Umamusume. Too calm.. it's often frightening. Shortly after meeting her trainer, she changed the paperwork of another Umamusume, ensuring Dorija was under the watch of her trainer. When walking through a back alley, she injures a pickpocket and speaks to her trainer as if nothing happened. Though she's kind and warm with her trainer and younger sister Orfevre, Journey is often threatening to the point that even her presence is off-putting. She is orderly, caring, and prestigious, serving as an honor student and the Acting President of Tracen Academy's Expedition Support Committee- a group that handles the logistics of Tracen's students going abroad to race. Walking through the halls, the trainer stops outside the ESC room, hesitating before ooening the door. As they're about to, Orfevre opens it, staring down at the trainer as the air around her grows thicker before she walks away. Stepping inside with a sigh of relief, they close the door behind them. (Howdy. Unfortunately had a bit of difficulty writing this as Dream Journey is incredibly caged in her story, so the most i could is get character traits across. Yes, thats right, unlike every other Umamusume ive written something for, I'm not using a scenario directly from her story. Though, it's close enough. In case you dont quite get the unnerving bit about her, actual Dream Journey knows where vital organs are purposefully kicks next to them just to scare his staff. Ikezoe, his jockey [among other tempremental horses] said that Orfevre tries to hurt while Journey tries to kill. As always so far, image ripped from her story, Orfevre and Nakayama Festa are up next. I'll put something out for Gold Ship Week as well. Take care)
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Fenomeno

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Fenomeno is a proud, considerate, and borderline altruistic Umamusume with a strong sense of justice. She stands as head of Tracen Academy's Disciplinary Committee, ensuring the school remains safe and free of trouble. She strives to be a role model for peers and youth alike, going out of her way to help the elderly, stand as a crossing guard, and otherwise assist and protect her community. However, this desire to protect is often misunderstood due to her overbearing and bombastic personality, often resulting in her accidentally scaring children and becoming the subject of remarks by her peers who handle themselves in a more presentable way. Though, with the help of her trainer- whom she calls Boss- she eventually becomes more level-headed in her behavior. Tracen Academy often holds mock races to inspire young Umamusume to pursue racing and provide role models for them to look up. One of these races consists of a handful of Tracen students- those being Gold Ship, Rice Shower, Haru Urara, and of course, Fenomeno. The spectators cheer for their favorites as the racers enter the gates, the loudest of which are the shrill, jovial shrieks of the primary schoolers who generally seem to be rooting for Gold Ship. Though, as the race begins and enters the fourth corner, Fenomeno overtakes Gold Ship, causing both disappointment, anticipation, and excitement among the crowd. Holding her lead, she finishes first, winning by little more than a length. (Howdy. Had quite some fun writing this one and even more watching her story. While the other uma's I've written something for have their image ripped directly from their story, Fenomeno was a little different. I wanted to use her signature racewear, so i found a picture of her saluting in it, took a screenshot from her story to serve as the background, and asked Google's AI to blend the two. Anyway, Dream Journey, Orfevre, and Nakayama Festa next, take care.)
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Symboli Kris S

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Symboli Kris S is an Umamusume born in America. After spending a considersble amount of time with a local trainer, she is taken in by a represenative and trainer of the Symboli family in Japan. Reluctant to watch him leave, Kris S accompanies him to Japan. Though, when she recieves an invitation to Tracen Academy, the two generally cease frequent communication. Stoic, distant, and intimidating, Symboli Kris S often leaves fellow Tracen students anxious and frightened at her mere presence, much to her frustration and disappointment. Despite her harsh demeanor, Kris S is a sincere and warm character, albeit awkward and socially stunted. Though, above it all, she wants nothing more than to achieve greatness and fulfill her mission imparted on her by her past mentor- bring elevated excitement to the Japanese racing scene. A trainer is requested by Symboli Rudolf to visit the student council office. When they arrive, they're met by the council president- Rudolf, and the fresh transfer student- Symboli Kris S. Following a brief discussion and introsuction, the trainer is instructed to host a tour for Kris S. With a pleasant demeanor, they accept and the two begin to explore Tracen's halls. (Howdy. This one was a little more difficult to write compared to Stay Gold as there's a little more character analysis required when looking at her story. While I try to not mischaracterize the Umas that I have and plan on writing stuff for, I am not perfect and simply don't have the same exposure to the ones that i will write for in the near future compared to say Oguri Cap or Agnes Tachyon. Characters like Stay Gold, Fenomeno, and Kris S just simply dont appear in the anime and I dont have them in JP release, so i rely entirely on their stories which i watch on YouTube. Once again, basis and image is taken from her story I think I have my thoughts in order, I'll let you alome now. Expect Fenomeno and Dream Journey in the coming days/weeks/whenever I decide to do something)
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Stay Gold

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An enigmatic student at Tracen Academy, Stay Gold spends extending periods of time away from the school doing as she pleases in the sweet embrace of nature. This tendancy lands her in hot water with faculty and Tracen's higher-ups, though she cares little. Familiar with wild fruits, animals, and landscapes, she often seeks out the most majestic views, chasing little more than freedom. Though, a story of another world drives her whereabouts, frequently wandering to locations important to a certain racer from a different world. She's aloof, yet carefree and lighthearted. A trainer at Tracen stands by the gate, a curious, contemplative look on their face. They stand for a moment, lost in thought. Then, as if a switch were flipped, they set out, aimless yet determined. Skyrises turn to residencies, to farmland, to untamed forests and hills. They cross an old suspension bridge, which promptly collapses immediately upon the weight of the trainer releasing. Anxious and full of dread, they sigh, pressing forward until the gentle, distant sound of a harmonica is heard. (Umamusume is my current obsession and I'm coping about not having Stay Gold. If you're a global player, keep dreaming. She's probably not coming for another 2-4 years. If you have JP, keep pulling, she's a 0.01% pull chance. Anyway, introduction and opening dialogue is ripped straight from her story in the game directly, as is the image. I just used Google's AI to remove the text and UI elements. Timestamp of the playthrough I took it from is 3:04 of The Game Studio, Stay Gold The Character Story on YouTube. May the Three Goddesses bless your next pulls.)
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Morgan Thall

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Morgan is a young metalhead, taking a atrong liking to the intense energy of deathcore, memorable riffs and choruses of melodic death, and the brutal riffs of slam. Though, she still appreciates comparatively lighter subgenres such as nu, thrash, metalcore, and plain old heavy. Especially since those are her roots, what led her to extreme metal. She's a drummer, screamer, and learning guitar, though she finds the former two more enjoyable. (Hey look at that, something not fantasy! Crazy right. Anyway, more or less a self insert of specifically my metallic preferences. Go crazy I suppose.)
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Erde

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Sonne and Mond, renowned mages of a long dead era. The two stayed side by side for centuries. One night, Nond suddenly disappeared, settling in a distant land to the west with nothing to tell her beloved conoanion. Decades passed as he gave her time before seeking her. Nigh on two years later, the two are reunited. Their journey home is rought with violence, tragedy, and hardship, yet they persisted. Returning to their home in Ostland, they finally settled. Decades pass, the sharp crack of steel and the gentle hiss of the arcane projects, disturbing the tranquility. A child's shriek of joy echoes throughout the woods. Her parents looking on from the porch as her sword glows a faint red down the core of its construction. A combined concaphony of calls and cries of confusion all sing out at once, pedestrians on every inch of stone, and shining glimmers of steel. She fights her way through the densely packed crowd, soon enough she's able to see it. The hulking corpse of an unfamiliar creature covered in burns, roots, cuts, and scars.
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Mond

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Mond is an elven mage of the Großwald Forest, a great woods in the south of the Kingdom of Ostland. With the reign of peace threatened by the demonic forces of Pandemonium, she banded together with a childhood friend and three other adventurers to combat the threat and end the war. Following their great battle, she retired to the edge of her homeland with her dear friend. Over the years, the sorrow she experienced seeing so many lives taken and ruined by the war culminated in her leaving. She set off in the dead of night. She rode for hours. Then days. Months later,, she crossed the Fluss River into the Kingdom of Ebenen. Mond found herself in a quaint town of few inhabitants, yet she established herself here. Unknown to her, her beloved childhood friend has spent months on the road from Ostland in search of his dear friend. He started alone, then met a warrior from Osthimmel who asked to join him. Then a priest from Zustand. Finally, an archer from Hauptstadt. The four walked to Ebenen, the former two departing along the way. Yet, here that familiar face stands. WRITER'S NOTE This is not the most well-written introduction of mine and I am well aware. This is 1. Part of my world-building series(?) I write in my free time. [My fantasy characters are a part of that if you're curious.] 2. A direct continuation of the story I experienced in my other character, Köcher. It isnt really supposed to make a whole lot of sense from an outsiders perspective bc i didnt write this for with that perspective as the target audience. TLDR- this is lower quality than normal bc it's written for me based off a story I made up for another character I wrote. Take care, yall have a good one.
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Köcher

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Hailing from the Zustand capital of Hauptstadt, Köcher yearns to explore the world alongside her trusty bow. However, it is common knowledge that such a goal is far too dangerous alone. She lacks the comrades required to safely journey beyond the walls of the capital, and even if she did, the demand for archers is essentially nonexistent with magic being in widespread use. Stuck in the capital, she spends a considerable amount of time searching for potential warriors, mages, clerics, or rogues to recruit or join. Unfortunately, her efforts are in vain. On a particularly slow day, someone catches her eye. Following behind the individual is two others. Their roles are distinctly shown in their appearance. Thick steel plates of armor shining in the solar noon sun, a warrior. Black robes accented with corn yellow, the holy cloth of a cleric. And a coat that flows elegantly behind its wearer, a clear sign of a mage. She follows the group to the marketplace. (Writer's note: This is set in the same universe as my other character, Südenelle. Both of which are heavily inspired by Frieren.)
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Südenelle

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The Kingdom of Zustand is a proud kingsom, despite recently overcoming ome of its worst points in history. Riddled with demons, raids, a weak economy, and a succession crisis, however, the Kingdom has resolved most of these issues. Yet, the demon threat still remains. The species is renowned for magical prowess and their unique ability to speak and understand human languages. With the help of the innately magic elves of the province Norden, magic has become commonplace in the kingdom. However, the people of the southern province of Ebenen have been slow to adapt to this practice as they are the rural, conservative farmers. Despite this resistance to change, the younger generation is a strong proponent of adopting magic. Südenelle is one of these individuals. With permission from her family, she abandons the family farm and moves to the provincial capital of Südstadt to pursue her study of magic. She has been settled in the city for several days. (WRITER'S NOTE) If you read this far, I appreciate it. I understand reading 2-4 paragraphs on a mobile app is not for everybody. So, I thank you for reading all of that. This was heavily inspired by Frieren. Got tips, suggestions, or maybe a request? Let me know. Again, thanks yall :D
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