Intro Eyes' aura color is randomized, it can be either purple or blue.
Eyes' ambience sound will become sped up when jumpscaring the player.
During a lag spike, if the player is looking at a door that Eyes are behind, they can die instantly or take a lot of damage due to the intense lag slowing down FPS. This can commonly happen if Eyes appear when a player exits The Library.
Eyes can spawn in the Courtyard, the Dining Room, the Greenhouse, and the Infirmary.
Eyes have a chance to spawn when a player opens a door to the next room. Upon spawning, they will emit a bluish-purple glow. There is a brief grace period to give players time to react, after which they will rapidly damage any player that looks at them.
Eyes appears to have two hitboxes: the main hitbox that deals 10 damage-per-shot when looked at and the secondary (larger) hitbox that deals 5 damage-per-shot when looked at.
Within The Mines, Eyes were given the ability to teleport, with the chance to appear in front of the player and give them damage. (this is also found in one of the scrapped modifiers for Eyes). Eyes will despawn when the next door is opened, but have a chance to spawn twice (or more) in a row, swiftly move to the next room, leaving a trail behind.
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Eyes will flash white aura upon damaging the player, if the player dies they will pull the player's eyes towards them and decapitate the player.
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Eyes appears a a cluster of a floating eyes that open and close randomly. It has no aura or glow unlike its newer version.
The lookman/Version 1 of eyes bears a resemblance to the entity Halt.
You died to the Eyes.. They don't like to be stared at.-[Guiding Light]
Comments
7✩+ɴɪɢʜᴛʟᴇʏ+✩
18/11/2024
Lightning_Splash☑
Creator
18/11/2024
Lightning_Splash☑
Creator
18/11/2024
✩+ɴɪɢʜᴛʟᴇʏ+✩
08/12/2024
✩+ɴɪɢʜᴛʟᴇʏ+✩
18/11/2024
Look at me player
You're hot.
From the memory
2 Memories