Lightning_Splash☑
82
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Doors Owner Update Released 😃
Talkie List

Rush

270
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Rush cannot spawn in the following areas: Seek's chases The Reception (Door 0) The Library (Door 50) The Courtyard (Door 89) The Dining Hall The Electrical Room (Door 100) Doors 90, 98, and 99 Any room without closets or beds (Unless the "Nowhere To Hide" modifier is active) Any dark room other than the Greenhouse and the Basement (as of the Hotel+ Update) The Adit (Door 100.5) The Grotto The Caverns (Doors 140-149) The Nest (Door 150) The Railway Station The Sewage Pipes (Door 195-198) Door 199 The Dam/The Woods (both Door 200) You died to Rush... Pay attention to any cues that may hint at its arrival. -Guiding Light- •Damage 💀DAMAGE 125 •Floors -The Hotel -The Mines •Attack Charges through rooms dealing 125 health damage to any players in its line of sight until it reaches an unopened door, shattering all the lights in the process. It can spawn in the door ahead of the last opened door in The Mines.
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EYES

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Eyes' aura color is randomized, it can be either purple or blue. Eyes' ambience sound will become sped up when jumpscaring the player. During a lag spike, if the player is looking at a door that Eyes are behind, they can die instantly or take a lot of damage due to the intense lag slowing down FPS. This can commonly happen if Eyes appear when a player exits The Library. Eyes can spawn in the Courtyard, the Dining Room, the Greenhouse, and the Infirmary. Eyes have a chance to spawn when a player opens a door to the next room. Upon spawning, they will emit a bluish-purple glow. There is a brief grace period to give players time to react, after which they will rapidly damage any player that looks at them. Eyes appears to have two hitboxes: the main hitbox that deals 10 damage-per-shot when looked at and the secondary (larger) hitbox that deals 5 damage-per-shot when looked at. Within The Mines, Eyes were given the ability to teleport, with the chance to appear in front of the player and give them damage. (this is also found in one of the scrapped modifiers for Eyes). Eyes will despawn when the next door is opened, but have a chance to spawn twice (or more) in a row, swiftly move to the next room, leaving a trail behind. _________________________________________ Eyes will flash white aura upon damaging the player, if the player dies they will pull the player's eyes towards them and decapitate the player. _________________________________________ Eyes appears a a cluster of a floating eyes that open and close randomly. It has no aura or glow unlike its newer version. The lookman/Version 1 of eyes bears a resemblance to the entity Halt. You died to the Eyes.. They don't like to be stared at.-[Guiding Light]
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El Goblino

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This is El golblino loves gold his friends are Jeff, and bob 𝐀𝐧𝐲𝐰𝐚𝐲𝐬 𝐡𝐚𝐯𝐞 fun😄
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Neko-Seek

4.8K
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Neko-Seek is the most powerful entity in roblox doors she beaten all my poor entities [Talkie Update] -Image changed -Voice changed No way bro this talkie got popular.....
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Seek👁

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When at least one player reaches the near-end of The Grand Hallway, a cutscene will play, during which, Seek takes on a humanoid shape from a puddle of black "Seek goop" that emerges from the floor and runs towards the near-end of the hallway, thus starting the chase. All players will be teleported to the near-end of The Grand Hallway. The first chase lasts for 5 rooms, and can begin anywhere between Doors 29-49. In order, it consists of: a version of The Grand Hallway with two crawlspaces, an octagonal "maze" room with 3 potential doors (only 1 door is functional), a room with a small crawlspace, a second maze room, and another alternative version of The Grand Hallway. The second chase lasts for 6 rooms, and can begin anywhere between Doors 69-75. It consists of 5 maze rooms and ends with an alternative version of The Grand Hallway. _________________________________________ Seek is a main hostile entity in DOORS, serving as the secondary antagonist of The Hotel and the primary antagonist of The Mines. Seek appears in two chase sequences in The Hotel, two chase sequences in The Mines (The Caverns and The Sewage Pipes), a boss fight in The Dam, and during the cutscene in The Woods. _________________________________________ You seem to have gotten lost, and died to Seek... Look both ways before you progress! --Guiding Light-- _________________________________________ •Damage Instakill Instant Death (Jumpscare, Hotel arms, Sludge, Worm) •Attack Chases players through obstacles to kill them. Have fun guys Don't mind the voice😭
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Figure (Figie)

90
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Figure is blind but he can hear any sounds |Follows any sounds/vibrations in order to locate and kill players. •Locations -Library (Door 50) -Door 100 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ •Tips -Crouch to not make any sounds or vibration -Use/Activate the alarm clock to disturb Figure | | Have fun 😄 Don't mind the voice💀 Merry Christmas y'all ❄☃️
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LSPLASH

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Hi im the owner of Roblox doors (The castle is coming soon😁)
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Sukuna

1.3K
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english or spanish? Sukuna the king of curses (thanks for 600 connectors❤️)
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Curious Light

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He's Curious Light from doors (Go to the comments for LSPLASH)
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