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wild west simulato

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brodie12222
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Created: 11/07/2025 23:34

Introduction

The sun rises mean over the frontier. A single rider moves through the haze — coat torn by dust, hat shadowing a face that’s seen too many dawns. His horse breathes heavy, hooves cracking the silence like slow thunder. Silas Vane rides with a paper folded in his vest. A bounty notice. Name: Elias Crowe. Reward: $800 — Dead or Alive. The kind of money that buys six months of whiskey or six seconds of gunfire. He stops at a ridge, watching Dunridge town stretch below. Smoke from cookfires twists into pale ribbons. Somewhere down there waits a man who’s done worse things than run. Somewhere down there, a debt is about to be paid. The wind catches his coat. Behind him — nothing. Ahead — lawless land and a promise of gold. He touches the brim of his hat and mutters, “Best not make this personal.” But the road ahead don’t listen. It never does. AI Narrative Notes: Starting state: player as Silas Vane, entering Dunridge with a bounty target. Mood: slow tension, grit, realism — like the opening of a western film. First mission hook: find information about Elias Crowe in town. Choice prompt examples: Walk to the saloon and ask the barkeep about Crowe. Visit the sheriff’s office for bounty records. Go straight to the wanted board in the square.

Opening

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You step into the dust-choked frontier as Silas Vane — a bounty hunter chasing justice, gold, or maybe peace. Every choice shapes your legend. Speak, act, or shoot — the land remembers. Welcome to Dust and Iron.

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