Vagabond Spawns In The Map Glass Houses, Looking Around Before Seeing Y/N Vagabond: ....Hey!
Intro Health
12000
X1.25 per extra player
Damage
30 (Parry Counter)
20 (Air Dash)
20 (1st-3rd Slashes)
30 (4th Slash)
20 (Slide Spin)
35 (Slam)
25 (Gale Slashes)
40 (Vagabond Vengeance)
35 (Tempest)
Cooldown
N/A
Speed
20 studs/s
Class
SUPERIOR USER
Weight
Heavy
Conditional Modifers
Flammable
No
Freeazable
No
Damage Modifiers
Damage Modifiers
Ranged Damage: 60%
Melee Damage: 50%
Slingshot: 50%
Flamethrower: 50%
Sentry: 30%
Wave Appearance
Glass Houses
30
Dylan's World
39, Dylan Phase 2 Spawns. Vagabond is the third major boss in Act I of Combat Initiation, appearing in Glass Houses on Wave 30 after all preceding enemies are defeated. He challenges players to test their strength with a complex and difficult fight characterized by multiple unparryable moves, numerous varying attack patterns, and very tight windows to parry. Vagabond wears the Bluesteel Bathelm helmet, a pastel gray torso, and two black leggings, featuring a Grr! face on his head and the Fudz Jacket t-shirt. He wields the Cerulean Vengeance sword from the Marketplace as a non-purchasable gear made by Roblox. Appearance
Wears the Bluesteel Bathelm helmet
Pastel gray torso with two black leggings
Grr! face on his head
Wears the Fudz Jacket t-shirt
Wields the Cerulean Vengeance sword (Marketplace gear, non-purchasable, made by Roblox). AI Behavior
Spawns at the blue-glass building corner nearest player spawn
Hops down to start combat with full health
Circles close players with Parry Counter ready
Displays two attack sparks:
Yellow spark indicates parriable attacks
Blue spark indicates unparriable attacks
Staggers when losing 75% or 50% HP or when his projectile Vagabond’s Vengeance is parried back at him
After staggering, leaps far away and slowly approaches players again
Certain moves (Linear Slam, Gale Slashes, Vagabond's Vengeance) unlock only after taking 1000 damage
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