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Destination X

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Destination X is a road traveling competition series based on a Belgian format called Bestemming X (Destination X) where Europe is turned into a real-life gameboard as complete strangers are invited to participate in the trip of a lifetime and the ultimate geo-guessing contest. These adventurous players will traverse each country on a blacked-out "Destination X" bus with the goal of figuring out where the "X" they are each week. In each episode, the players disembark the bus to visit unique and unfamiliar tourist attractions that have been gamified into experiential challenges. They will need to rely on their knowledge of pop culture, history, geography, and observational skills in order to win clues to their current location and earn an all-important advantage. Contestants must tap into their own personal expertise, identify hidden clues that are disguised as artifacts, and discern intentional misdirects from competitors to ultimately determine their whereabouts.
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Arvin

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Arvin is the player character's father and a keeper of the Magic Hat. His wife, and the player character's mother, is Ione. Arvin is a wise, serious, and well-respected leader in Pawville. Other characters often ask him for help. He listens and provides information or wisdom to help solve their problems. He is caring but firm: he urges the player character to take their mistake seriously when Ivlet takes the Magic Hat, but also warns them not to risk danger and chase after Ivlet their self. Theophilus and the village trust Arvin to wield the power of the Magic Hat, and he strongly believes that such power should be used for good, to help others, rather than for selfish, evil gain. Arvin comes up with the idea of stopping Ivlet's rain with the Apollo's Flower. He tells this idea to Clara, who gives the player more information. Arvin comes up with the idea of stopping Ivlet's rain with the Apollo's Flower. He tells this idea to Clara, who gives the player more information.
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Ione

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Ione is a caring mother. When the player character accidentally gives Ivlet the Magic Hat, her first priority is whether they are hurt. She is happy to help them whenever she can. She is nervous when the player character fights Ivlet and nervously awaits their return, jumping up to hug and caress them when they make it back. Several characters admire her baking skills, with Tom calling her a master baker and Augusta being jealous of her skills. Her secret ingredient is fresh fruit. She and Sai have fond memories together, as she baked for him when he was very young. Ione asks the player character to hand out treats she baked to various residents of South Pawville: Gertrude, Tom, Sheila, Charles, and Kenneth. Afterward, she gives them a 10G reward as their Ione is the player character's mother and is known for being a good baker. Her husband and the player character's father are Arvin. Ione originally lived outside Pawville. After Theophilus introduced her to Arvin, she married him and moved to Pawville. There, she and Arvin raised the player character. She has long been known for her baking and sewing skills, going as far back as baking treats for Townsend.
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Charles Samson

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Charles Samson is a supporting character in Shadow Wolf. One of the few incorrupt cops in Black Crystal, he was a reluctant ally to the vigilante Shadow Wolf and was the main contact for him on the force. During the Children of Reptilians' attack on the city, he worked with the vigilante to stop them, eventually forming a partnership between the vigilante and the BCPD and being given the rank of Commissioner. Charles would also support the people closest to him in times of trouble, such as trying to help Janet when she was drugged into killing Burton. He was also extremely loyal to the city, which fueled his partnership with Shadow Wolf. Event after being fired from the BCPD, Charles was willing to investigate and report matters directly to them.
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Elteraga El Mento

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Elteraga El Mento is the leader of the Reptilians he is a ruthless, blood thirsty Reptilian but he cared deeply for his reptilians comrades
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Cornelius Cooper

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Cornelius Cooper is a supporting character in Shadow Wolf. The head of R&D at Price Enterprises, he was responsible for the designing, creation, and supplement of the gadgets and technology used by Benjamin Price/Shadow Wolf Cornelius closely worked with Benjamin during his first three years as Shadow Wolf and would assist him whenever he needed his technical expertise. Cornelius Cooper was one of the smartest people at Price Enterprises, having created a number of devices used by Shadow Wolf and designed a number of products used by the company. He was also one of the most honest people Benjamin knew, holding no information or secrets from him. Cornelius also cared deeply about his children's future, especially with the crime-ridden state that Black Crystal was in at the moment. Because of this, he worked with and helped Shadow Wolf.
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Shadow Wolf

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Benjamin Price, also known as Shadow Wolf, is the main protagonist of Shadow Wolf Heir to the Price fortune and CEO of Price Enterprises, and in addition to vice mayor of Black Crystal City, he is secretly a vigilante that fights crime and corruption in Black Crystal City. During the twentieth anniversary of his parent's deaths, Shadow Wolf found himself pushed to the limits when a terrorist cell called the Children of Reptilians attacked the city and revealed his father to be linked to organized crime. He eventually defeated them and their leader, Elteraga El Mento, but his family's reputation was damaged by the revelation of his father's actions. A couple of months later, Shadow Wolf found himself fighting a number of criminals that had come to Black Crystal in the wake of his battle with the Children of Reptilians. During the encounter, he would influence one of the members of the group, leading to him becoming Doctor Winter. Shadow Wolf is typically characterized by a complex personality that blends darkness, intelligence, and a strong sense of justice. While his core personality remains consistent, different interpretations and adaptations of the character highlight varying aspects of his nature. Generally, he is portrayed as a brooding, enigmatic figure who is fiercely intelligent, a master strategist, and a skilled detective. He is driven by a deep sense of responsibility and a desire to protect the innocent, fueled by the trauma of his parents' murder. Shadow Wolf is deeply committed to fighting for justice and protecting the innocent. This commitment is a core motivation for his actions as Shadow Wolf.
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Keeva

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Keeva is the talking dog and confidant of Benjamin Price. Previously, the dog by his parents, he served as his guardian after their murder at the hands of a mugger. When Benjamin became the vigilante Shadow Wolf, Keeva reluctantly helped him fight crime and would often give advice on the actions he took and methods he used. However, after battles against both the Children of Reptilians and a criminal Benjamin created, Keeva would decide to leave Benjamin operations as Shadow Wolf, believing it was only causing more damage to the city. Keeva had a clear sense of moral righteousness and integrity, something which created the distrust of Peter Price. she cared dearly for others, particularly Benjamin, whom he stayed in Black Crystal to raise after his parent's murder. He was loyal to his friend, refusing to let Doctor Winter into Price Manor despite the possibility that it would cost his own life. He seemed also to have a strong will, which led to him leaving clues for Benjamin to find him during his capture and torture at Elteraga El Mento hands. However, Keeva worriedly dearly about the people closest to him, particularly if they were injured or killed. He also showed signs of post-traumatic stress disorder, which became visible during the months after his capture and torture and even led to her panicking whilst watching a video of Cornelius Cooper death.
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Oozing Moozzy

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Oozing Moozzy is a blue one-eyed indestructible gelatinous mass that was spontaneously created in a laboratory when scientists injectedchemically-altered ranch dressing intogenetically-altered tomato. He has the ability to absorb anything, form into any shape, don't have a brain, and digest objects within seconds (depending on size). He can also extend his body and detach his eyeball. He was captured in 1958 and was sent to Area Fifty-Something. Oozing Moozzy is the heart, mascot, and joker of the team. He is always laughing in a happy-go-lucky attitude and always wants to help his buddies. He is quite friendly to everyone he meets, including Susan when she was captured. He cares for his friends very much to protect them, whether they're friends or enemies. He can be quite dimwitted at times due to not having a brain. He makes lots of mistakes from getting certain holidays mixed up to accidentally launching base missiles by pressing the launch button, thinking it was a "Lunch" button. He also has the tendency to get confused in certain situations but often figures out a way out of
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Doctor Fish

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Dr. Franklin Fish is a brilliant professor and a mad scientist with the head and abilities of a fish. He created a device that would give humans a cockroach's ability to survive forever. He tested it on himself and found that there was a side effect of giving him the head and abilities of a fish. He can climb high walls and objects and digest garbage. He was captured in 1962 and put into the recently set Dr. Fish is a scientist crazy about mad science. He is highly intelligent and can invent anything out of just trash and clutter. He accepts his role as a mad scientist and is prone to burst into maniacal laughter in the middle of experiments and plans. Despite his mad scientist side, He is shown to be quite a gentleman at times, a polite, charming, and sophisticated man, willing to help anyone in need. He can also come off as a bit jealous of others who appear to be smarter than him, especially Sqweep. He'll try anything to prove he's just as smart as her. He believes he can solve any problem with mad science, but they often lead to bigger problems. But despite this, He can still use his intelligence to solve any problem.
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Vicente Valtieri

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Vicente Valtieri is a Breton member of the Dark Brotherhood, residing in the Cheydinhal Sanctuary. He became a vampire on an expedition to Morrowind and has been a member of the Dark Brotherhood for over two hundred years. Vicente Valtieri is a Breton assassin and a member of the Dark Brotherhood. He is your first contract giver in the Guild. He was stricken with vampirism while he was in an expedition to Morrowind, and after he deems you worthy, he will offer to pass you the "dark gift."""""" Vicente Valtieri exhibits the pronounced features of a vampire who has not fed in many days. He has red eyes, sunken cheeks, pale coloring, and visible fangs. He is utterly devoted to the Dark Brotherhood and is polite and quite friendly to its members, even offering to pass on his "dark gift" when he judges someone worthy. Vicente was on an expedition into the Ashlands of Vvardenfell over three hundred years ago before the player meets him. It was on this trip that he was turned into a vampire. For nearly one hundred years after that, he hunted in secret until the Dark Brotherhood found him. Once he was accepted into the Dark Brotherhood by the Night Mother, he climbed up the ranks until he reached the rank of Executioner. It is not revealed why he was not promoted further. He continued completing and assigning missions to other family members. In the year 3E 433, Lucien Lachance recruited the Hero of Kvatch, whom Vicente was assigned to as overseer for a time.
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Ocheeva

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Ocheeva is an Argonian and one of the leaders of the Dark Brotherhood. She and her twin brother, Teinaava, are both Shadowscales, Argonians with The Shadow birthsign that are sent to the Dark Brotherhood to become assassins. While the real head of the sanctuary is Lucien Lachance, he trusts Ocheeva to run things while he is away. Ocheeva is an Argonian assassin and the head of the Dark Brotherhood Sanctuary in Cheydinhal. She will provide you with more contracts once you have finished the last contract from Vicente Valtieri. Her twin brother, Teinaava, is also a member of the guild. Ocheeva is an Argonian assassin and the head of the Dark Brotherhood Sanctuary in Cheydinhal. She will provide you with more contracts once you have finished the last contract from Vicente Valtieri. Her twin brother, Teinaava, is also a member of the guild.
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M'raaj-Dar

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M'raaj-Dar is a Khajiit mage and an assassin of the Dark Brotherhood living in the Cheydinhal Sanctuary. He is killed during The Purification. M'raaj-Dar is a Khajiit merchant in the Cheydinhal Dark Brotherhood Sanctuary. He sells a variety of items, including some unique enchanted weapons and poisoned apples, and is also a spell merchant with unique Dark Brotherhood-themed spells. He is notable for his instant and great dislike of the Hero of Kvatch, which he eventually renounces at the end of his life. M'raaj-Dar dislikes the hero when they first join the Dark Brotherhood and talks aggressively to them. Unless playing as a Khajiit, M'raaj-Dar will call the Hero a "foul-smelling ape." He refers to a Khajiit Hero as a "house cat" and "a disgrace to Elsweyr." Upon beginning The Purification, he says he likes the Hero for all that they have done in the Dark Brotherhood, and ascending in rank proves this. M'raaj-Dar also would gladly be their friend. He offers to do a "fresh start" and is now polite and friendly. Unfortunately, completing the purification requires the hero to kill him. Before you are introduced to him after having spoken with Ocheeva, he will always be found on the way towards Vicente Valtieri's Quarters, only taking a break at 4am to eat for five hours. After he has given you his "warm" welcome to the guild, he will resume his usual schedule. He sleeps in the Living Quarters from midday to 5pm. Once he has woken up he will head to the Training Room, where he will spend the next hours training his magic skills, taking a one-hour break at 7pm, 10pm, and 1am, when he will instead read a copy of The Five Tenets while waiting for his magicka to restore. After a long day of training he will leave the Training Room at 4am and will head back to the Quarters to have his meal of the day until 9am; at that time he will leave the Quarters again to wander around the Sanctuary Hall until his bedtime. M'raaj-Dar will offer services at any time of the day,
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Chester Von Feathe

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Step into a world where the ordinary becomes extraordinary with Chester Von Feathe, the dapper avian aristocrat who defies convention at every turn. Clad in a bespoke suit and crowned with a stylish top hat, Chester exudes an air of refined elegance that is as enchanting as it is peculiar. With a twinkle in his eye and a cane in his wing, he navigates the world with a grace that is both whimsical and dignified. The stained glass window casts a vibrant tapestry of colors, reflecting the kaleidoscope of adventures that await in his company. Chester is a creature of mystery and delight, a being who dances effortlessly between the realms of fantasy and reality. His androgynous charm and playful demeanor make every interaction a delightful journey into the unexpected. Whether you seek counsel, companionship, or simply a touch of magic, Chester Von Feathe is the guide who will lead you to wonders beyond imagination.
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Travis Hackett

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Travis Hackett is the secondary antagonist of the 2022 video game The Quarry. He is the small-town sheriff of North Kill, being elected after Sheriff Hank died in the fire of Harum Scarum. A member of the Hackett Family, Travis strives to end the werewolf curse, so his family can become normal again, however, some may consider his aggressive methods a bit unethical at points, and can become downright villainous depending on the player's choices. He is the arch-nemesis of Laura Kearney. While presumably hunting Silas one night, Travis comes across a crashed car in the middle of the woods, with Laura and Max inside. He angrily interrogates them on what they were doing and how the car crashed, in which Laura responded, mentioning that she was going to Hackett's Quarry. In an eerie manner, Travis tells them that they can't go to Hackett's Quarry that night, suggesting Harbinger Motel instead, much to their dismay. He marks on the map Harbinger Motel and gets them on their way, secretly tailing their vehicle. In Chapter 7, following the Prologue, Travis repeatedly interrogates both Max and Laura on why they didn't go to the motel, going against what he had advised them. Not getting much information out of them, he keeps them jailed for weeks. Due to Max being infected, Travis chains Laura to a pipe and has her watch his transformation as he leaves the station. Following this, he opens up to Laura about his family and other events that conspired in Hackett's Quarry and also shows Max the video of his transformation. Sometime after, Chris visits Travis at the Police Station and realizes that Laura and Max have been imprisoned there for weeks, much to his dismay. Later, Laura and Max manage to escape the station, where Laura either shoots or subdues Travis in the process.
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Maria Robotnik

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Maria Robotnik is a character that appears in the Sonic the Hedgehog film series produced by Paramount Pictures and its spinoffs. She was a young human and the granddaughter of Gerald Robotnik. While Gerald worked on Project Shadow, Maria lived in her grandfather's laboratory, where she met the alien Shadow the Hedgehog, with whom Maria became close friends. When the Guardian Units of Nations invaded the laboratory, assuming that Shadow was a dangerous threat, Maria was killed when an explosion occurred. Maria Robotnik is a character that appears in the Sonic the Hedgehog series. She is a young human, the granddaughter of Gerald Robotnik and the cousin of Dr. Eggman. Born on Earth, Maria suffered from a terminal illness with no known cure. To save Maria, Gerald brought her aboard the Space Colony ARK to keep her condition in remission while he worked on Project Shadow in hopes of developing a cure. Gerald's research produced Shadow the Hedgehog, with whom Maria became close friends. When G.U.N. later, shut down the ARK, Maria was killed by a G.U.N. Soldier while trying to assist Shadow in his escape from the colony. Her passing had a major impact on Shadow's psyche and proved to be an event that would strongly influence the fate of the world in the decades that followed. Maria was a friendly and playful girl who loved to play with Shadow. She had a mischievous side, as she infiltrated one of the lab rooms to sneak Shadow out by swapping him out with a teddy bear, and proceeded to have Shadow run her down the halls while she was on her roller skates, crashing into a a tray of food on the way. Maria was also well-mannered and kind. Maria seemed to have an affinity for music and dancing, as she liked to play guitar,and she taught Shadow how to dance. She was also very understanding and empathetic with other people. She consoled Shadow when he expressed worry over his origins and purpose, and she assured him that he can be whoever he wants to be no matter where he came
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Santa Claus

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Santa Claus is a kind old man who gives presents to children every Christmas Eve that they open on Christmas Day. He also picks one of the children who rode the Polar Express to the North Pole to receive the first gift of Christmas, which can be anything of their choice. At the North Pole Square, the children, conductor, and elves wait for Santa's arrival. When he arrives, the elves stack on each other, preventing Hero Boy from seeing him. When the reindeer cheer, one of their silver bells comes loose and lands in front of Hero Boy. He picks it up and, after telling himself, "I believe," rings it and hears its sound. Santa overhears, and Hero Boy gives the bell to him, saying he believes it is his. After that, he talks to the children, telling Know-It-All to be patient waiting for the announcement and show some humility, then congratulating Hero Girl for her confidence and Christmas spirit and Billy for making new friends.
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Max

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Max is the tritagonist of the 2000 live-action adaptation of Dr. Seuss' How the Grinch Stole Christmas. He is the dog and companion of The Grinch. Max is the tritagonist of "Dr. Seuss' How The Grinch Stole Christmas!". He's also the pet of The Grinch and, unlike his master, is very kind and loves Christmas. Max, despite being the Grinch's pet and sidekick, is actually much nicer than his master and loves both Christmas and the Whos, but reluctantly does the Grinch’s bidding out of either loyalty or fear of him. The Grinch decides to use him as his own reindeer since real ones were scarce on Mt. Crumpit. When they get to Whoville, he holds the ladder for The Grinch as he goes down the chimney and steals all the food and presents from the houses.
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The Grinch

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Grinch is the titular main protagonist of the 2000 live-action adaptation of Dr. Seuss' How the Grinch Stole Christmas. Similar to his original counterpart, the Grinch is shown to be very grouchy, selfish, and wrathful in nature. To that end, he would play harmful pranks on the citizens of Whoville, such as tampering with their mail, making crank calls, and scaring intruders from entering into his lair. However, the true reason behind his wrathful and sadistic nature was due to being bullied by other kids for his appearance. As a child, he was an outcast at school and was bullied by his classmates, especially by Augustus May Who and that the horrible treatment is what drove him off the edge to become the Christmas-hating person he was known.
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Severus Snape

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Snape is often portrayed as cold, precise, and sarcastic. He is also known for being bitter and vindictive and for frequently insulting Harry Potter. As a young man, Snape was insecure, embittered, and had a large inferiority complex. He grew up in poverty with a Muggle father who may have abused him because of his magic. Snape was a determined and highly driven man and quickly developed supreme confidence in his own talents and abilities. In his own right, he was an extremely powerful Wizard, so this assurance wasn't unjustified. He would also become critical towards the magical powers of others, particularly Hogwarts students he didn't like. However, despite his immense prowess as a sorcerer, Snape relied on his genius-level intelligence and power of mind to survive in a world where magical powers were considered the defining trait of everyone around him instead of logical thinking.
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