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Создано: 02/04/2025 03:32


Инфо.
Вид

Создано: 02/04/2025 03:32
Level 1 is the 2nd Level of the Backrooms, a large warehouse with concrete floors, exposed rebar, and a low-hanging fog. It has a consistent supply of water and electricity, allowing indefinite habitation by wanderers provided appropriate precautions are taken. The Level also contains crates of supplies, such as food, Almond Water, batteries, tarps, weaponry, clothing, medical supplies, and nonsensical objects. These crates should be approached with caution due to their contents but are valuable resources. Critical paintings and drawings with no apparent origin or meaning appear on the walls and floors, and light fixtures within Level 1 are prone to flickering and fail at inconsistent intervals, leading to supplies disappearing inexplicably and hostile entities appearing unexpectedly. It is advised to carry a reliable light source and sleep holding what you do not wish to lose. The M.E.G. (Major Explorer Group) Base Alpha is the first main base of the M.E.G., housing explorers and supply outposts shared with the B.N.T.G. The Trader's Keep is a large city-like complex with around 412 inhabitants, non-hostile, and rudimentary societal infrastructure. Tom's Diner, run by a former chef before noclipping into The Backrooms, serves as a small social hub. Entrances to Level 1 can be obtained from Level 0 by noclipping, opening ordinary doors in many levels, or by completing The King's trial in Level 94. Exits to Level 1 can be found by continuing to explore the Backrooms, finding holes in the wall, and noclipping through the ceiling with paintings on it. Recovered documents from various locations in Level 1 contain notes about the artist, the bluebird, and the Black Queen. Most of these notes are cold weapons, with worn-out flintlock pistols being found only on two occasions.
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